Just because the PlayStation 4 centers around an AMD-based platform doesn't mean that NVIDIA is out of the picture. The graphics firm is updating the software developer kits for both its Apex dynamics framework and PhysX physics modeling system to address Sony's new console, even if they won't have the full hardware acceleration that comes with using NVIDIA's own chipsets. The introductions will mostly take some of the guesswork out of creating realistic-looking games -- theoretically, adding a larger number of collisions, destructible objects and subtler elements like cloth and hair modeling. Most of us won't see the fruits of the updated SDKs until at least this holiday, but programmers looking for more plausible PS4 game worlds can hit the source links.
NVIDIA Announces PhysX and APEX Support for Sony Computer Entertainment's PlayStation®4
SANTA CLARA, Calif.-March 7, 2013-NVIDIA today announced support for the Sony Computer Entertainment's PlayStation®4 with the popular NVIDIA® PhysX® and NVIDIA® APEX® software development kits (SDKs).
Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for the PhysX at NVIDIA. "With PhysX and APEX support for PlayStation®4, customers can look forward to better games."
NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA® architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
SANTA CLARA, Calif.-March 7, 2013-NVIDIA today announced support for the Sony Computer Entertainment's PlayStation®4 with the popular NVIDIA® PhysX® and NVIDIA® APEX® software development kits (SDKs).
Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for the PhysX at NVIDIA. "With PhysX and APEX support for PlayStation®4, customers can look forward to better games."
NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA® architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
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